From Analog Origins to Generative Horizons
Born into the cultural ferment of the 1980s and ’90s, my early artistic impulses were shaped by cinema, comics, electronic music and futuristic imaginaries. My formal training in architecture at the Beato Angelico Art Institute in Milan, followed by scenography studies at the Brera Academy of Fine Arts, established a solid foundation in spatial composition, material logic and visual storytelling. During those years, I worked in the atelier “Progetto Volpini,” collaborating with Japanese sculptor Itzumi Oki — an experience that profoundly influenced my sensitivity toward structure, spatial tension and the dialogue between matter and the void.
Metaverses & the Birth of a Digital Identity
The dystopian atmospheres of Blade Runner, the post-apocalyptic visions of Akira, and the techno-philosophical depth of Ghost in the Shell became key reference points: worlds where humanity, technology and mutation collide. These narratives fueled an early fascination with what it means to be human within an age of digital augmentation.
At the turn of the millennium, this fascination became practice: I began designing immersive virtual environments in early metaverse platforms. Under the avatar Colpo Wexler, I crafted 3D worlds that merged cyberpunk aesthetics with architectural thinking — the first tangible expressions of a creative dialogue between human intention and digital space.
Toward Symbiosis: Third Intelligence & the Generative Void
Over the years, my work gravitated toward the idea of human–machine symbiosis. Influences from cyberpunk culture pushed my research beyond image-making toward the internal mechanisms of creativity itself.
From this inquiry emerged a series of core concepts — Extended Art, Collaborative Intelligence, the Generative Void, and the Third Intelligence. These define the theoretical framework that shapes my current artistic practice.
Through algorithmic panels, immersive videos, XR environments and conceptual writing, I explore the pre-creative state: a generative membrane where signals, tensions and latent potential form the substrate of new artistic emergence. My goal is to bring the invisible into visibility to turn cognitive and computational dynamics into aesthetic experience.
Mapping Consciousness: XR, Installations & Expanded Futures
In parallel with my studio practice, I have developed a broader spatial vision: creating immersive installations, XR environments and generative ecosystems that act not merely as visual surfaces, but as active membranes in which human perception and machine intelligence co-evolve.
This approach informs my notion of Emergent Space Mapping — an artistic system where space itself becomes an agent in the creative process, shaping and responding to human and algorithmic stimuli.
Today: Theory, Art, Sound & Hybrid Vision
My work now spans generative images, videos, soundscapes, XR environments and theoretical research.
I am currently writing The Creator’s Code: An Invisible Power in Generative Art, a book that outlines the aesthetic, philosophical and cognitive underpinnings of the ArTech Framework.